AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games on Unified Platform in Netherlands Q4 2021
Explore the performance trends of the top 5 fidget toys games in the Netherlands during Q4 2021, with insights on downloads, revenue, and active users.
As 2021 drew to a close, the fidget toys games category in the Netherlands saw varying levels of engagement and revenue across the top 5 apps. Here's a closer look at their performance metrics on a unified platform.
Slime it: Slime Game Simulator showed a steady trend in weekly revenue, peaking at approximately $594 in the last week of September and closing the year at around $522. Weekly downloads fluctuated, starting at 836 and ending at 431. Active users experienced a gradual decline from 2.2K to about 1.6K over the quarter.
Antistress - Relaxing games saw a notable increase in weekly revenue, reaching $61 by the end of December. Weekly downloads peaked at 4.9K in the first week of November but dropped to 1.6K in the final week of December. Active users also saw a significant rise, starting at 4.5K and peaking at over 21K in mid-December before falling to approximately 14K.
Squishy Ouch: Fidget Toys had modest revenue growth, reaching $32 in the week of December 20. Downloads saw a sharp decline from 12.2K in late September to just 16 by the end of December. Active users followed a similar pattern, decreasing from 13.8K to 1.5K over the quarter.
Fidget Toys Trading: 3D Pop It experienced relatively low revenue, peaking at $32 in mid-October. Weekly downloads showed some fluctuation, with a high of 9.7K in late September and a rise to 7.9K in the final week of December. Active users, however, saw a decline from 37.4K to 16.4K throughout the quarter.
Spinner Evolution - Merge Game had minimal activity with negligible revenue and downloads barely reaching double digits. Consequently, active user metrics remained at zero throughout the quarter.
For more in-depth insights and analytics, visit Sensor Tower.